Review: SuperEpic: The Entertainment War


Begun the Entertainment Wars have…

Game: SuperEpic: The Entertainment War
Platform: Nintendo Switch
Developer: Undercoders

SuperEpic: The Entertainment War is a Metroivania game starring a Racoon riding a Llama that comes to us from Undercoders and Numskull Games. Needless to say, the game makes quite a first impression.

SuperEpic Intro Screen

SuperEpic is just overflowing with style and humor.

From the opening moments of the game, SuperEpic makes clear it’s story is one loaded with satire of the entire free-to-play mobile market as well as the games industry in general. There are tons of references to pop culture and video games as well, like Futurama, Metal Gear Solid and Castlevania. This is one of the stronger areas that makes the game really shine in my eyes.

The gameplay itself however leaves a little to be desired for me. The combo-based combat mechanic, while interesting, can feel fairly repetitive over time. That’s not to say that the gameplay is bad, I just feel it could have been a stronger focus especially given the competition in the Metroidvania genre.

Combat in the game is primarily focused around three different attack moves. A standard attack, an uppercut, as well as a downward smash that also acts as a shield break against various enemies that will block other attacks. Using these attacks together can create some opportunity to juggle opponents, which can be quite satisfying, although I do wish that you could juggle enemies longer.

SuperEpic also has various ways of upgrading your attacks and defenses. Throughout the game, you will find new items that can be equipped to increase defenses or grant special abilities such as chance to deflect an attack automatically. In addition to this, you will find some characters willing to sell you upgrades as well as new abilities.

This adds a considerable amount of depth to the game and will be required to progress in later areas where things can get quite tough.

One of the most unique things in SuperEpic is the inclusion of areas that contain QR codes. Some of these QR codes, once scanned via your phone, will launch a parody of a free to play game on your phone such as Flappy Bird, Crossy Road, etc. Completing these parody games will give you a code to enter into a keycode near the QR code in SuperEpic to unlock a path.

I found this to be one of the most unique ideas I’ve seen in quite some time and it really helps set SuperEpic apart.


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As I mentioned, some later areas you will encounter are fairly difficult which brings me to my primary complaint against SuperEpic.

The difficulty spikes.

I found it quite frustrating to finish an area only to keep running into these walls of difficulty. This issue is made worse by the fact that saving can only be accomplished by finding restrooms/water closets and using them. This is a humorous concept in of itself but it can wear thin during more difficult sections. Add this to the fact that enemies respawn as soon as you re-enter a screen and it can become quite frustrating.

Having said all of that, I did really enjoy my time with SuperEpic, hardly surprising considering how charming it is but I do think that maybe this game could have benefited from having difficulty level choices to alleviate the severity of difficulty spikes.

I think Undercoders is a development team to watch. Prior to this they primarily made mobile games but have been moving to console development in recent years with this game seemingly being the most ambitious title they have developed so far. I am excited to see what they create next.

I played SuperEpic on the Nintendo Switch for this review but the game will also be available on December 12th, 2019 for Nintendo Switch, Xbox One, PS4 and PC.

The sprite work in SuperEpic is some of the best I have seen in recent years, very fluid and pleasing. Backgrounds are varied and for the most part look really good.
18 out of 20

Music in the game is very upbeat and high energy, I enjoyed it and it matches the energy of the combat very well. I could see how the music may be divisive however as it can be repetitive.
15 out of 20

Gameplay is fairly solid, everything works as you would expect in a Metroidvania title. A weak spot for me are the actions that require you to hold buttons to execute attacks, it doesn’t feel as satisfying as it should.
13 out of 20

Replayability here is actually higher than it may seem at first. The main game in SuperEpic is about 8 hours long, this doesn’t have a ton of replayability on it’s own. However there is also a RogueLike version of the game that can be unlocked that is randomly generated, giving you much more replayability.
17 out of 20

SuperEpic may not be the very best Metroidvania on the market, however it is quite enjoyable in many ways. If you are interested in jumping into a charming, humorous Metroidvania with solid gameplay, the $17.99 price tag is a no-brainer.
18 out of 20

Overall Score:
81 out of 100

Review copy provided by Rubber Road LLC

The link for the store pages for SuperEpic: The Entertainment War are below if you are interested in checking it out for yourself:

Nintendo Switch

Xbox One

PS4 (Store Page not Currently Available)


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